This Flash shows you a rough structure of TraceView that I have in my mind for now.
The little red and green statusbars give you an overview which parts are implemented and where some work is waiting for developers.
08.01.2003 |
- A new cvsMingversion fixed annoying segfaults with fonts. Now Traceview crash less. Please use only the ming-cvs-version. Hope a new official release will come next days.
- Perlmodule TraceStat.pm now complete objectoriented. Can be used also without Traceview. Look in makestat.pl how to use.
- Since new version the dragbars are quite selfish and drag only themself, but don't the parentwindow.:-( . But just till next version.:-)
- Added button for showing routing and neighbortable of aodv at current simulation time. Only working in combination with a webserver+ gettable.pl. (optional)
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08.12.2002 |
- Code for stats and GUI-elements are now in separate perlscripts.
- Rudimentary statistics now implemented
- Average end2end-delay
- Differs between MAC, RTR and AGT layer
- Live online version in my mind. (need 24h server with ming)
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01.10.2002 |
- Scene automatic scales to the optimal width
- Simple coordlines on queue-movies
- An infowindow for showing simulation parameters and - in future - statistics
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26.09.2002 |
- Switch from Arial to _sans to be independent from installed fonts.
- Small fixes.
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25.09.2002 |
- Added support for background pictures. Maybe helpful for visibility-based Shadowing Propation Model (ns-2.1b9/mobile/shadowing-vis.*) or maps.
- Rename all _level0 to _root in Actionscript to be more Flash5-ish.
- Added an dragable control (ugly i know) for zoom and moving the area. Sorry, no comfortable sliders for now.
- Slight better labelling of coordinates.
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12.09.2002 |
- Numbers on neighborsamples.
- More accuracy on neighborsamples.
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11.09.2002 |
- Zoom
- Numbers on area coordinate axes.
- Redesign. Controls are now grouped into a controlbar. Put the anim at a deeper level to separate it from controls.
- Added tracing of node energy level on the status/developmenttree.(but has low priority for me)
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